One of the game's most touted features is the ability to field enormous armies totaling 8,000 units-at least in theory. It all might sound like a bit much, and sometimes it is, but there's a decent tutorial, as well as an extensive encyclopedia feature about the units, technology, and history featured in the game. Each country can also pursue unique paths through 300 possible technology tree upgrades. Each nation fields a variety of military units from four basic categories: infantry, cavalry, artillery, and navy. You can play as 16 different factions: Algeria, Austria, England, France, Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice. You'll enjoy a lot of diversity, if nothing else. Priests act as adjuncts to your troops, and historically based military units essentially work on a simple rock-paper-scissors combat model, in that each unit specializes in attacks on another particular type of unit.įortunately, there's a bit more to Cossacks than first meets the eye. Villagers harvest materials like wood, stone, and gold. Cossacks features a very similar isometric view, visual style, unit scale, iconic interface, resource display, and map. Initially, Cossacks also looks like an Age of Empires II clone, just set a few centuries later. The details of the conflicts featured in the game, like the Thirty Years' War and the War for Austrian Succession, aren't exactly common knowledge, and units like the spakh (Turkish cavalry) and serdiuk (Ukrainian musketeer) will seem obscure to players without an encyclopedic knowledge of military history. The gameplay in Cossacks is reminiscent of Age of Empires II.Īt first glance, Cossacks looks like a real-time strategy game aimed at history majors. These dramatic events of the 16th through 18th centuries in Europe have provided Ukrainian developer GSC Game World with ample material for a fairly ambitious, if flawed, real-time strategy game. It was a time of war after bloody war, wars lasting decades, wars involving nearly every European nation. Mighty nation-states were forged in the fires of the battlefield, and massive fleets set sail with dreams of conquest. To get it to where you can select troops instead of make them, just P again, select your country, and press that same button you pressed in the bottom-left corner.Cossacks: European Wars is a game about epic battles in one of the most turbulent eras in European history. To build the duplicates you mist have the correct resources. When you left-click the mouse you will be able to build multiple duplicates of what you selected. This will take you off the list screen and back to the game. The button looks like a word in a different language. Choose what you want to build (for example, King's Musketeers) from the right side and click on the button on the bottom-left corner. This will bring up a new list on the right side, with people and buildings from your country. Choose your country (for example, if you are playing as France select the country France) from the right side of the list. Press P during game play to display a list of countries and items from that country. It is possible to cover the entire map this way. Release before clicking in the last corner. You should se a polygon of yellow lines forming. To texturize a specific area, hold and click in the corners of the desired area. This also applies for Add Water(C) and Delete Objects (N). While in texturing mode (press ) you can change the size of the brush by pressing 1 to 9 on the top row of the keyboard.
Return to the normal click and select mode
Also, there is no way to cancel the command: Depending on the size of the map and your screen resolution, the total number of images may well exceed 200, and use 100MB of disk space. To get the entire map, you need to assemble them like a puzzle. When capturing screenshots, each contains only what you can see on the screen. In a map editing session you can order units to move, collect resources, and erect buildings. The following are the commands that can be used while in the editor. Note: The language in the editor will be in Russian.